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Apps & Games

Cave Crashers

Ever since my last post, I’ve been hard at work on my engine, coded in C++. Today, I felt I had reached a point where I could feasibly create a project, and that I did. I decided to create a simple game, where you click to shoot, and the character […]

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Fighting Game Day 4

Apologies again for the brief hiatus, I’ve had some other pressing concerns, with Senior year on the horizon, much more of my time is going to studying for standardized tests as well as to prepare for college applications. But today, I’ve actually got some spare time. So, I decided to revisit […]

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Pokémon Battle Simulator

The Pokémon series has always been a favorite of mine. Thus to commemorate the series, I decided to create a fan game around it. To challenge myself, I decided to create this in an unconventional engine: Visual Studio. I decided to focus specifically on battles in order to ease my […]

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Dice Roller

Terribly sorry for the 2 week hiatus, I was at Georgia attending TSA Nationals for a majority of said gap. Anyways, to return into programming, I decided to create a dice roller app, to challenge myself I wanted to create it in only one hour, but include as many features […]

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Fighting Game Day 3

I decided to take a break on the combo system and went to work on an AI. As I’m no expert on AIs, I decided to create a simple, yet effective one. The AI would first determine whether to move, attack, or do nothing. If the ai is doing nothing, then […]

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Fighting Game Day 2

Now that I have a working title and select screen, I started on a basic fighting system. The first script I created was a StateManager, a script that will control the player’s information including their health, whether or not they’re moving, attacking, in the air, etc. Using these variables I […]

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Fighting Game Day 1

Ever since I was young, I’ve always felt attracted to fighting games, their simplistic, elegant controls, and all of the cool interesting characters. As such, I wanted to challenge my self to create one. I started off finding some free, premade assets I could use as placeholders, then created some simple […]

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