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Monthly Archives: November 2018

Game Mod

For today, I decided to try to make a mod for one of my favorite games: Europa Universalis IV. Specifically, I wanted to try to make my own faction, while the game does, in fact, feature a faction creator it is heavily limited, with only preset colors, logos, and models. I […]

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Cave Crashers

Ever since my last post, I’ve been hard at work on my engine, coded in C++. Today, I felt I had reached a point where I could feasibly create a project, and that I did. I decided to create a simple game, where you click to shoot, and the character […]

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